Hello All,

We have a rather complex graphics application (about 100,000 lines of code) 
developed on Performer that we need to port to openscenegraph. What do you 
think, in the ballpark, the effort will be in man month for someone with mid 
level experience with openscenegraph and performer? The application worked on 
multipipes system (ie SGI's prism systems).

One possible concern would be, a question on the architecture. Performer has a 
concept of separate "APP" and "DRAW" processes. In a multi-processing 
environment these are separate processes. And Performer takes care of 
multi-processing and multi-piping. How is this handled in openscenegraph?

Another possible challenge is memory management.
Performer puts everything into shared memory, where multiple processes can 
access stuff. Is this handled the same in openscenegraph? or this is handled 
transparently?

There are both c and c++
interfaces to Performer.  The software package we want to port uses the c 
interface, as one of the required external module is in C. I am assuming this 
will not be an issue?

Thank you much

Simon


      
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