Hi,

The attached .osg file shows what you get with Glen's suggestion to use a 
ClusterCullingCallback + render bins + depth function ALWAYS for the icons.  Is 
this the effect you want?

Cheers,

Tony

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16599#16599



Attachment: earthIcons.osg
Description: Binary data

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