Hi Maxim , I believe the readPixels is reading from the framebuffer and not the texture (or am I mistaken??) remember a RTT usually means I have 2 or more cameras in my scene... where one is used to do the RTT... so this can lead to a question how would osg::Image know which buffer to read from?
Peter On Tue, Aug 25, 2009 at 12:16 PM, Maxim Gammer<maxgam...@gmail.com> wrote: > Hi... > > osg::ref_ptr<osg::Image> image = new osg::Image; > > image->readPixels..... example > > if (osgDB::writeImageFile(*image,_filename)) > > { > > std::cout << "Saved screen image to `"<<_filename<<"`"<< std::endl; > > } > > 2009/8/25 Peter Wraae Marino <osgh...@gmail.com> >> >> Hi osgUsers, >> >> I have a question about texture to file. Currently I have render to >> texture (RTT) and would like to save this texture to a file. Is there >> a straight forward method of doing this? >> >> anyone? >> >> -- >> Regards, >> Peter Wraae Marino >> >> www.osghelp.com - OpenSceneGraph support site >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > Maxim Gammer > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org