> For example, GIMPACT GIMPACT - very slow use BULLET physic + convex decomposition (BULLET example)
2009/8/25 Paul Melis <p...@science.uva.nl> > Danny Lesnik wrote: > >> Thank you for your help. >> I think I understand now what LineSegmentIntersector is doing. >> What might be the correct approach to test wether bounding sphere intrsect >> with any other project? >> >> > That depends on how coarse/precise you want the intersections to be. > Testing bounding spheres against each other is easy, but you might still > need an acceleration structure to avoid testing every bounding sphere > against every other (depending on the number of objects to test you will > have). > > If you want to test a bounding sphere against a polygonal mesh then I'm not > sure there is currently anything in OSG that will do that. > > Depending on how much stuff you want to write yourself to do this with the > classes OSG provides you might want to look at existing collision detection > libraries. > For example, GIMPACT ( > http://gimpact.sourceforge.net/reference_html/index.html) might be of use > for your case. > > Paul > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer
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