> For example, GIMPACT
GIMPACT - very slow
use BULLET physic + convex decomposition (BULLET example)

2009/8/25 Paul Melis <p...@science.uva.nl>

> Danny Lesnik wrote:
>
>> Thank you for your help.
>> I think I understand now what LineSegmentIntersector is doing.
>> What might be the correct approach to test wether bounding sphere intrsect
>> with any other project?
>>
>>
> That depends on how coarse/precise you want the intersections to be.
> Testing bounding spheres against each other is easy, but you might still
> need an acceleration structure to avoid testing every bounding sphere
> against every other (depending on the number of objects to test you will
> have).
>
> If you want to test a bounding sphere against a polygonal mesh then I'm not
> sure there is currently anything in OSG that will do that.
>
> Depending on how much stuff you want to write yourself to do this with the
> classes OSG provides you might want to look at existing collision detection
> libraries.
> For example, GIMPACT (
> http://gimpact.sourceforge.net/reference_html/index.html) might be of use
> for your case.
>
> Paul
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>



-- 
Maxim Gammer
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