Andy Lundell wrote:
Thank you. I've got it now.
Glad I could help.
A ComputeStereoMatricesCallback in osgUtil::SceneView is probably what
you're looking for. You can get to the SceneView object through
osgViewer::Renderer (just a different inheritance road to travel).
I thought that osg::Util::SceneView was being deprecated?
Robert has indicated that he intends to replace it at some point. This
is the only way I could find to handle it right now (though I could
certainly be missing something). If you're worried about it going away,
you could just create the split view manually using slave cameras.
Are you sure you can't get the results you want by using the controls in
osg::DisplaySettings and/or osgViewer::View?
--"J"
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org