Hi,

It's possible the problem comes from the relative/absolute. Do you have
a minimal sample code/data to reproduce the problem ?

Cheers,
Cedric

-  
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Sat, 2009-08-29 at 16:32 +0200, Bao-Anh wrote:
> Hi,
> 
> I am having some issues with osgAnimation.
> 
> Context:
> 
> I have some coordinates, that come from an external
> device. Those coordinates move in times, and I display spheres to
> represent those points in real-time, with a callback to refresh
> their positions.
> However, I also record the evolution of those
> points in a .osg file using OsgAnimation. For each point, I
> attach an animation to a bone and add a Sphere as child of the
> bone.  Then I create a Keyframe every time I get a new
> position. When the reception is done, I create a scene very similar to
> the example “osganimationskinning”, with a trueroot and a
> rootTransform, and save the scene into a file.
> 
> But, when I play the animation using osganimationviewer, the
> behavior of the points seems very different from the real-time
> animation. They don't move as expected, at zero-time they move to
> a position that seems correct, but then just move a little
> bit (not as expected).
> 
> I don't know what is the reason of this behavior, can it be a
> problem of relative/absolute coordinates ?
> 
> In the .osg, I also have a problem with the position of the camera,
> which is very close to the sphere. I don't know where to set the
> position of the camera to see all the spheres in osganimationviewer.
> 
> What did you believe about this use of OsgAnimation, does it
> seems to you appropriate ?
> 
> I can give you more information if you need it.
> 
> Thank you for your help.
> 
> --
> Bao-Anh Dang-Vu
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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