> I think you record key in global space and replaying in a a sub tree > node that is not in the same space. > > I can't help more without a sample code ready to build and data that > produce the problem. Just some remarks. I am not sure you need skinning, > then use only an UpdateTransform callback you will not need skeleton and > bone, so it will be easier to setup (there are example in osg) >
Hi, Thank you, it works now. I fact, the animation was just too slow, and I didn't notice it was slowly moving. Now I create new Keyframes with a timer increasing of 1/30 instead of 1. Cheers, Bao-Anh. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16876#16876 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

