Hi Sebastien, Go search for reports of MS bugs w.r.t iterator debugging as there have been discussions about this on osg-users, as well as notifications about this on the MS websites.
Robert. On Tue, Sep 1, 2009 at 10:39 AM, Sebastien Nerig<[email protected]> wrote: > Hi Ulrich > > no it is just a pointer inside a visitor. > > here is a part of my code > > void CPrintSceneGraphVisitor::apply(osg::Node& node) > { > osg::Geode* geode = dynamic_cast<osg::Geode*>(& node); > if(geode) > { > osg::MatrixList matrixList = geode->getWorldMatrices(); > const osg::Geode::DrawableList& list = geode->getDrawableList(); > m_stream << "drawable count : " << list.size() << std::endl; > ... > } > } > > > Thank for your answer > Sebastien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=16907#16907 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

