Hi Sebastien,

Go search for reports of MS bugs w.r.t iterator debugging as there
have been discussions about this on osg-users, as well as
notifications about this on the MS websites.

Robert.

On Tue, Sep 1, 2009 at 10:39 AM, Sebastien Nerig<[email protected]> wrote:
> Hi Ulrich
>
> no it is just a pointer inside a visitor.
>
> here is a part of my code
>
> void CPrintSceneGraphVisitor::apply(osg::Node& node)
> {
>    osg::Geode* geode = dynamic_cast<osg::Geode*>(& node);
>    if(geode)
>    {
>         osg::MatrixList matrixList = geode->getWorldMatrices();
>         const osg::Geode::DrawableList& list = geode->getDrawableList();
>         m_stream << "drawable count : " << list.size() << std::endl;
>         ...
>     }
> }
>
>
> Thank for your answer
> Sebastien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16907#16907
>
>
>
>
>
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