Cory Riddell wrote: > I started out thinking this is the obvious answer, but the more I think > about it, I'm not so sure. For example, OSG uses OpenGL from operating > system libraries or libraries supplied by my video card maker. These may > not even be compiled by a Microsoft compiler and there certainly isn't > any way for me to recompile them. This makes me think that it doesn't > really matter. > I would like to understand what the problem is with mixing object files > built against different versions of library files.
In this case, I believe it is acknowledged that the new patch does want stuff recompiled. I don't know the details exactly, but it's using a different C/C++ runtime (CRT) library which is causing havoc for developers. Libraries like OpenGL do not utilize the C/C++ runtime, rather they do without (things like streams, or stdio) use the core Windows Win32 API functions. Most Windows system libraries will be this way. Third-party libraries, especially those with poratability in mind, avoid system-specifc APIs like Win32 wherever possible in favor of the portable C/C++ runtime. but that means they are dependent on linking with the right version of CRT. > Cory -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

