Cory Riddell wrote:
> I started out thinking this is the obvious answer, but the more I think
> about it, I'm not so sure. For example, OSG uses OpenGL from operating
> system libraries or libraries supplied by my video card maker. These may
> not even be compiled by a Microsoft compiler and there certainly isn't
> any way for me to recompile them. This makes me think that it doesn't
> really matter.
> I would like to understand what the problem is with mixing object files
> built against different versions of library files.

  In this case, I believe it is acknowledged that the new patch does want stuff
recompiled. I don't know the details exactly, but it's using a different C/C++ 
runtime
(CRT) library which is causing havoc for developers.

  Libraries like OpenGL do not utilize the C/C++ runtime, rather they do 
without (things
like streams, or stdio) use the core Windows Win32 API functions. Most Windows 
system
libraries will be this way. Third-party libraries, especially those with 
poratability in
mind, avoid system-specifc APIs like Win32 wherever possible in favor of the 
portable
C/C++ runtime. but that means they are dependent on linking with the right 
version of CRT.

> Cory

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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