Chris wrote: Chris 'Xenon' Hanson wrote: > How do you mean "the display thread loops busy rather than idling"? My > experience with > OSG running on a proper video driver is that wait for vblank should be a > mostly-idle > operation, not a spin-wait. What OS, driver, hardware, etc are you running > on? I gave ATI > endless grief a few years ago until they fixed this because it was KILLING > OSG dtabase > pager (by eating all the time DBPager normally uses to load/compile scene > data).
Thanks for the ATI hint. I do have an old ATI card in this PC. I've just tested the program in a PC with an nVidia card and it does wait-idle somewhere in the frame() call. I'll setup another thread for my input processing. Thanks, ------------------------ -- Steven Saunderson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17104#17104 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

