Chris wrote:

Chris 'Xenon' Hanson wrote:
> How do you mean "the display thread loops busy rather than idling"? My 
> experience with
> OSG running on a proper video driver is that wait for vblank should be a 
> mostly-idle
> operation, not a spin-wait. What OS, driver, hardware, etc are you running 
> on? I gave ATI
> endless grief a few years ago until they fixed this because it was KILLING 
> OSG dtabase
> pager (by eating all the time DBPager normally uses to load/compile scene 
> data).

Thanks for the ATI hint.  I do have an old ATI card in this PC.  I've just 
tested the program in a PC with an nVidia card and it does wait-idle somewhere 
in the frame() call.  I'll setup another thread for my input processing.

Thanks,

------------------------
-- Steven Saunderson

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17104#17104





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