Hi all,
is it possible to let OSG render a bunch of FBO cameras without the main
camera rendering and calling swapbuffers? If so, how do I disable the
main camera for a few OSG frame() calls?
I've got an image processing algorithm where the layout of my scene
graph is determined by previous processing steps (i.e. dynamic graph),
but I want to complete the algorithm before putting anything on the
screen or waiting for vsync.
The problem is related to what Paul wants to do, see here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/48714
regards
jp
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