Hi all,

is it possible to let OSG render a bunch of FBO cameras without the main camera rendering and calling swapbuffers? If so, how do I disable the main camera for a few OSG frame() calls?

I've got an image processing algorithm where the layout of my scene graph is determined by previous processing steps (i.e. dynamic graph), but I want to complete the algorithm before putting anything on the screen or waiting for vsync.

The problem is related to what Paul wants to do, see here:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/48714

regards
jp


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