Thanks for digging and verifying my suspicion. Too bad; many features in GL3 are available as extensions in GL2, which really eases the porting effort. However, looks like clipping is just one of those cases where the code has to change between versions.

Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466



Jason Daly wrote:
Paul Martz wrote:
Hi all -- Does anyone know of an OpenGL extension to GL 2.x that adds the clip distance feature found in GL 3 / GLSL 1.30? It does not appear to be in ARB_gpu_shader4...

I can't find it in the registry anywhere. There's a mention of it in NV_transform_feedback, but I don't think that's what you're after. In the newest glext.h, it's protected by the GL_VERSION_3_0 symbol and nothing else.

There may not be one. I don't think there was any formal requirement to expose every new feature in GL 3 as an extension in GL 2.

--"J"

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to