Hi Akilan,

 

The matrix you created (rot), does rotate 90 degress around the X-axis. You 
need to look at the resulting geometry position to determine if it's what you 
really want.

 

BTW, There's a fantastic book for learning all about transforms and I think it 
should be required reading for anyone working with OSG.

 

"Mathematical Elements for Computer Graphics", David Rogers and Alan Adams

 

Brian

 
 
> From: [email protected]
> Date: Fri, 11 Sep 2009 11:44:47 +0000
> To: [email protected]
> Subject: [osg-users] Transforming on coordinate system
> 
> Hi,
> 
> I have drawn a geometry normal to XY-plane and I would like to transform it 
> in such a way that it must be normal to YZ-plane.I did rotation for 90 degree 
> about X-axis. Will it do what I wanted to do? The corresponding code would 
> seems to be ,
> 
> ......
> ....
> osg::Matrix 
> rot=osg::Matrix::rotate(osg::DegreesToRadians(90.),osg::Vec3f(1.0,0.0,0.0));
> ....
> ..
> 
> 
> 
> Thank you!
> 
> Cheers,
> Akilan
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=17275#17275
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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