Hi, I have drawn a geometry normal to XY-plane and I would like to transform it in such a way that it must be normal to YZ-plane.I did rotation for 90 degree about X-axis. Will it do what I wanted to do? The corresponding code would seems to be ,
...... .... osg::Matrix rot=osg::Matrix::rotate(osg::DegreesToRadians(90.),osg::Vec3f(1.0,0.0,0.0)); .... .. Thank you! Cheers, Akilan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17275#17275 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org