Hi, I am having a weird problem which I hope you can help. I am running on Win2000 with a relatively old nvidia card.
1) When I run then osgtexturerectangle example and I supply a non-power-of-two image as a command line argument, the example still runs as expected. So that tell me that my system supports non-power-of-two textures. 2) When I run the osgprerender example with --texture_rectangle argument at the command line, all I see is a black flag. Obviously, if I do not supply the --texture_rectangle option, it works fine. I've been trying to identify why the camera's render target implementation is not working. The example is so simple, but it does not work. I tried diffent render target implementation (ex. FRAME_BUFFER) and they all don't work. As soon as the texture is NPOT, it fails. Note that the driver I am using is fairly old (v56.71) and I cannot update it. Any ideas would be appreciated. Cheers, Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17302#17302 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

