Hi,

I am having a weird problem which I hope you can help. I am running on Win2000 
with a relatively old nvidia card. 

1) When I run then osgtexturerectangle example and I supply a non-power-of-two 
image as a command line argument, the example still runs as expected. So that 
tell me that my system supports non-power-of-two textures. 

2) When I run the osgprerender example with --texture_rectangle argument at the 
command line, all I see is a black flag. Obviously, if I do not supply the 
--texture_rectangle option, it works fine.

I've been trying to identify why the camera's render target implementation is 
not working. The example is so simple, but it does not work. I tried diffent 
render target implementation (ex. FRAME_BUFFER) and they all don't work. As 
soon as the texture is NPOT, it fails. 

Note that the driver I am using is fairly old (v56.71) and I cannot update it. 

Any ideas would be appreciated.

Cheers,
Guy

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http://forum.openscenegraph.org/viewtopic.php?p=17302#17302





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