Hi,

Yes, the computeHomePosition calculates a position and set's it. In my case i'm 
not able to change the camera positon at all because it is fixed.
I'm able to change the orientation and the fov (by the frustum). 

Perhaps the osgShadow::MinimalShadowMap class does this kind of frustum 
calculation to minimize the fov of the camera that collects the shadowmap? 

Thank you!

Cheers,
Johannes

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