I just remembered... There is an export option you might try:
lighting=<value> Specifies a default enable/disable state for lighting.
By default, the exporter assumes lighting is enabled (GL_LIGHTING ON).
Set this to either ON or OFF. Example: "lighting=OFF".
It's been a while since I looked at the code, but if you pass
"lighting=OFF" in the Options string, then the exporter might handle
materials differently. I'm not sure about this; check the code to see
exactly what the effects of this option are.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Katharina Plugge wrote:
Hi Paul,
thanks for the fast answer and clarifications regarding handling of materials in osg, OpenGL and OpenFlight. Seems like I have not considered the whole picture. I made a few tests and everything looks fine indeed. So I aggree, this behaviour should be the default.
For various reasons these 'added' materials are problematic for some of our applications, but I think I will find a workaround or will - as you suggested - implement and submit an alternative way for the Plugin. Have to rethink about this.
Thank you!
Cheers,
Katharina
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