Jean-Sébastien Guay wrote:
> I remember converting VPB databases from .ive to .osg to debug problems
> I was having or inspect the scene graph structure in the past, but I
> probably never output the textures while converting. I'll generally
> avoid loading a VPB database in .osg format because it takes ages... :-)

  Yes. The only reason to use .osg with VPB is that OSG databases are 
inter-version
compatible and .ive is not. So, we need to be able to long-term archive 
databases in .osg
format and convert them back to .ive as new versions of OSG break IVE 
compatibility.

> The ImageLayer class dates back to 2007 according to SVN logs so it's
> not a recent problem.

  And now, it is a fixed problem. I migrated over the OutputTextureFiles 
feature and it
seems to be working nicely.

  Aside: The real work I've been doing is making osgconv recursive on VPB-type 
databases
so that the scripting silliness of this procedure:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting
  is no longer needed.

> J-S

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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