Jean-Sébastien Guay wrote: > I remember converting VPB databases from .ive to .osg to debug problems > I was having or inspect the scene graph structure in the past, but I > probably never output the textures while converting. I'll generally > avoid loading a VPB database in .osg format because it takes ages... :-)
Yes. The only reason to use .osg with VPB is that OSG databases are inter-version compatible and .ive is not. So, we need to be able to long-term archive databases in .osg format and convert them back to .ive as new versions of OSG break IVE compatibility. > The ImageLayer class dates back to 2007 according to SVN logs so it's > not a recent problem. And now, it is a fixed problem. I migrated over the OutputTextureFiles feature and it seems to be working nicely. Aside: The real work I've been doing is making osgconv recursive on VPB-type databases so that the scripting silliness of this procedure: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting is no longer needed. > J-S -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org