Hi Robert, Thanks for the information. By the way, how you can modify a terrain without rebuild it? I mean, suppose you have more raster data that you want to put as additional texture layers. How you can do it without rebuild the entire thing, as it would do using a source file?
Regards, -- A. On Thu, Oct 1, 2009 at 11:43 AM, Robert Osfield <[email protected]> wrote: > HI Alejandro and Chris, > > On Thu, Oct 1, 2009 at 6:55 AM, Chris 'Xenon' Hanson > <[email protected]> wrote: >> I was just asking about the same thing. I'm curious too, I'm not sure if >> they're fully >> implemented. > > In VPB the vector (build and forest outlines imported from shape > files) support is limited to databases build that use polygonal meshes > rather than osgTerrain::TerrainTile. VPB now defaults to generating > databases with osgTerrain::TerrainTile's as they are more compact and > more flexible as they allow runtime decimation of data as well as > terrain modifications, but it doesn't yet have support for handling > vector data. To use the polygonal build you'll need to use > --polygonal. > > I would like to see support added to osgTerrain::TerrainTile to allow > us to provide polygonal outlines and fixed points of interest that the > tesselation will honour, once this is in place we'll be able to get > the shapefile support in VPB rolled out to all combinations. > > I should add that I'm not the author of the shapefile support in VPB, > so I can't answer in too much about it's implementation. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

