Hi Robert,

Thanks for the information. By the way, how you can modify a terrain
without rebuild it?
I mean, suppose you have more raster data that you want to put as
additional texture layers. How you can do it without rebuild the
entire thing, as it would do using a source file?

Regards,

-- A.


On Thu, Oct 1, 2009 at 11:43 AM, Robert Osfield
<[email protected]> wrote:
> HI Alejandro and Chris,
>
> On Thu, Oct 1, 2009 at 6:55 AM, Chris 'Xenon' Hanson
> <[email protected]> wrote:
>>  I was just asking about the same thing. I'm curious too, I'm not sure if 
>> they're fully
>> implemented.
>
> In VPB the vector (build and forest outlines imported from shape
> files) support is limited to databases build that use polygonal meshes
> rather than osgTerrain::TerrainTile.  VPB now defaults to generating
> databases with osgTerrain::TerrainTile's as they are more compact and
> more flexible as they allow runtime decimation of data as well as
> terrain modifications, but it doesn't yet have support for handling
> vector data.  To use the polygonal build you'll need to use
> --polygonal.
>
> I would like to see support added to osgTerrain::TerrainTile to allow
> us to provide polygonal outlines and fixed points of interest that the
> tesselation will honour, once this is in place we'll be able to get
> the shapefile support in VPB rolled out to all combinations.
>
> I should add that I'm not the author of the shapefile support in VPB,
> so I can't answer in too much about it's implementation.
>
> Robert.
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>
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