Alejandro,

One option is to use osgEarth for this:

http://wush.net/trac/osgearth/wiki/TileSourcePluginVPB

Glenn

On Fri, Oct 2, 2009 at 9:49 AM, Alejandro Aguilar Sierra <
algsie...@gmail.com> wrote:

> Hi Robert,
>
> Thanks for the information. By the way, how you can modify a terrain
> without rebuild it?
> I mean, suppose you have more raster data that you want to put as
> additional texture layers. How you can do it without rebuild the
> entire thing, as it would do using a source file?
>

> Regards,
>
> -- A.
>
>
> On Thu, Oct 1, 2009 at 11:43 AM, Robert Osfield
> <robert.osfi...@gmail.com> wrote:
> > HI Alejandro and Chris,
> >
> > On Thu, Oct 1, 2009 at 6:55 AM, Chris 'Xenon' Hanson
> > <xe...@alphapixel.com> wrote:
> >>  I was just asking about the same thing. I'm curious too, I'm not sure
> if they're fully
> >> implemented.
> >
> > In VPB the vector (build and forest outlines imported from shape
> > files) support is limited to databases build that use polygonal meshes
> > rather than osgTerrain::TerrainTile.  VPB now defaults to generating
> > databases with osgTerrain::TerrainTile's as they are more compact and
> > more flexible as they allow runtime decimation of data as well as
> > terrain modifications, but it doesn't yet have support for handling
> > vector data.  To use the polygonal build you'll need to use
> > --polygonal.
> >
> > I would like to see support added to osgTerrain::TerrainTile to allow
> > us to provide polygonal outlines and fixed points of interest that the
> > tesselation will honour, once this is in place we'll be able to get
> > the shapefile support in VPB rolled out to all combinations.
> >
> > I should add that I'm not the author of the shapefile support in VPB,
> > so I can't answer in too much about it's implementation.
> >
> > Robert.
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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