>> By the way, how many months (years) out is any officially supported
>> Multi Touch feature in OSG? Have there been any Multi-Touch
>> contributions into OSG accepted so far?

Well, anything that's in the trunk (and not in some third party
contrib folder) can be considered "official". Of course then it has to
build on every platform and ideally not add any extra dependencies to
OSG.

It would certainly be nicer to integrate multi touch more deeply with
the event handling system instead of hacking the camera/matrix
manipulators individually (adding support for an alternative control
system to each one). Unfortunately my understanding of the event
underpinnings of OSG are pretty superficial.

Also in our application we had to restrict the freedom of motion for
the camera manipulator. We disallow placing the camera in a head down
position or at nonzero bank angles. And that may not satisfy
everyone's needs. So when I create and submit a patch, it might not be
for everybody. And the chances of it getting accepted might converge
towards zero ;)
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