Hi All,

It's school mid term holidays so my family and I are heading off to
see the extended family for the week.  I'll be beavering away on the
OpenGLES port, but otherwise won't be popping up online.

This morning I was attempt to put the 2.9.6 dev release out, and came
close, everything was done, but I put some last round of testing in
and found that the osgcatch example is now hanging due to a mutex lock
not being freed somewhere in the new texture object management code.
Setting this example to SingleThreaded cures the symptom but doesn't
fix the problem.  To fix this I'll need to do quite an indepth
investigation to the mechanics of close down , something I can't do
whilst packing for a trip, so rather than put out a dev release that
is broken I'll wait another week and get the problem fixed, then roll
out 2.9.6.

Cheers,
Robert.
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