Hi All, It's school mid term holidays so my family and I are heading off to see the extended family for the week. I'll be beavering away on the OpenGLES port, but otherwise won't be popping up online.
This morning I was attempt to put the 2.9.6 dev release out, and came close, everything was done, but I put some last round of testing in and found that the osgcatch example is now hanging due to a mutex lock not being freed somewhere in the new texture object management code. Setting this example to SingleThreaded cures the symptom but doesn't fix the problem. To fix this I'll need to do quite an indepth investigation to the mechanics of close down , something I can't do whilst packing for a trip, so rather than put out a dev release that is broken I'll wait another week and get the problem fixed, then roll out 2.9.6. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

