Hi,

I'm trying to get the screen coordinates of an object in my scene.  My aim is 
to then to overlay the object in the scene with various things in a hud-style 
orthographic projection, e.g. to cover it with a texture.  I am having 
difficulty in getting it to work.  I thought something along the lines of 
finding 

osg::Camera* cam = view->getCamera();
osg::Matrix win = camera->getViewport()->computeWindowMatrix();
osg::Matrix view = camera->getViewMatrix();
osg::Matrix proj = camera->getProjectionMatrix();

osg::Matrix model_mat = model_transform->getMatrix();

and then combining them, but this doesn't work.  

Cheers,
Alan

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http://forum.openscenegraph.org/viewtopic.php?p=18256#18256





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