Hmm, on closer inspection, it doesn't actually work at all.

What is wrong with 
osg::Vec3 screen_coords = world_location * view * proj * window ?
Have  I missed a step somewhere?

I understand what AutoTransform does, but I don't see how I can use it for my 
problem.  How can I use it to overlay an object in the 3D main scene with a 
object in the 2D overlay?

Cheers,
Alan

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