How about you re-gen you IVE's without using embbed textures and then
simply remove the those externally created textures 
( you would get warning about no texture found but you should load)
might want to protect the file at after load with a state attribute
turning texture off for the nodes
Or

Create a node visitor that post load of the IVE file traverses the nodes
to  find any state sets and remove any textures from them which as long
as they are not
Referenced else were should auto destruct them , and you might also want
to remove texture coords from the drawables as well



Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Martin
Scheffler
Sent: Thursday, October 15, 2009 6:41 AM
To: [email protected]
Subject: Re: [osg-users] Loading mesh without textures

Ulrich, thank you for your answer. 
But I load .ive files, which have textures included! So this callback
only receives the name of the ive, not the textures.

Martin

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http://forum.openscenegraph.org/viewtopic.php?p=18290#18290





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