How about you re-gen you IVE's without using embbed textures and then simply remove the those externally created textures ( you would get warning about no texture found but you should load) might want to protect the file at after load with a state attribute turning texture off for the nodes Or
Create a node visitor that post load of the IVE file traverses the nodes to find any state sets and remove any textures from them which as long as they are not Referenced else were should auto destruct them , and you might also want to remove texture coords from the drawables as well Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Martin Scheffler Sent: Thursday, October 15, 2009 6:41 AM To: [email protected] Subject: Re: [osg-users] Loading mesh without textures Ulrich, thank you for your answer. But I load .ive files, which have textures included! So this callback only receives the name of the ive, not the textures. Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18290#18290 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

