Gordon:
I think the idea with the visitor would work for me.
I apply this visitor to my meshes:
[code]
class StripTexturesVisitor : public osg::NodeVisitor
{
public:
StripTexturesVisitor()
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{}
virtual void apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if(ss != NULL)
{
ss->removeTextureAttribute(0, osg::StateAttribute::TEXTURE);
ss->removeTextureAttribute(1, osg::StateAttribute::TEXTURE);
}
traverse(node);
}
};
[/code]
This does not seem to work. The removeTextureAttribute method is called, but I
can still see the textures on the meshes. Is this the correct way to remove the
textures?
Thx,
Martin
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=18293#18293
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