Hi,

I am using OSG to write a preprocessing tool where I do a lot of collision 
testing. I am running into memory problems as the meshes I load have a LOT of 
textures. 
I would like to remove the textures, as they take away a lot of memory and are 
irrelevant for the task I do.
Is it possible to remove textures after I load a mesh (from IVE), or even 
better, tell OSG to ignore textures in the first place when loading the IVEs?

Thank you!

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=18287#18287





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