Hi, I am using OSG to write a preprocessing tool where I do a lot of collision testing. I am running into memory problems as the meshes I load have a LOT of textures. I would like to remove the textures, as they take away a lot of memory and are irrelevant for the task I do. Is it possible to remove textures after I load a mesh (from IVE), or even better, tell OSG to ignore textures in the first place when loading the IVEs?
Thank you! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18287#18287 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

