Thanks Thomas, Yeah, I think you are right. I don't have it all worked out in my head how the coordinate system switch from osg and OpenGL occur. But I notice, now, that when I try to get getLookAt() on an identity matrix, I get:
eye: 0, 0, 0 center: 0, 0, -1 up: 0, 1, 0 Instead of what I expected: eye: 0, 0, 0 center: 0, 1, 0 up: 0, 0, 1 i.e., the identity matrix still has me looking down the -z axis, just like OpenGL, even though in the osg World, I'm looking downwards. Thanks again, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18313#18313 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

