Hi all,

I would like to generate a shadow map before the real scene draw, in
order to alter it (add 3rd parties objects shadows in it) before
applying the shadow map to the 'real' world.
The context is that osg is called inside a custom 3D engine, so a post
prerender callback won't be enough.

How should I achieve that ?
is there a way to do only pre-render stages, then others ?

thanks in advance

Fred
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