Hi Frederic, Are you familiar with the osgViewer/osg::Camera RTT capabilities? They are very flexible now, you can render subgraphs under an scene graph RTT osg::Camera as a pre rendering stage then switch it off for subsequent frames. Have a look at the osgprerender, osgprerendercubemap examples as well as osgShadow itself.
Robert. On Mon, Oct 19, 2009 at 7:52 PM, Frederic Marmond <[email protected]> wrote: > Hi all, > > I would like to generate a shadow map before the real scene draw, in > order to alter it (add 3rd parties objects shadows in it) before > applying the shadow map to the 'real' world. > The context is that osg is called inside a custom 3D engine, so a post > prerender callback won't be enough. > > How should I achieve that ? > is there a way to do only pre-render stages, then others ? > > thanks in advance > > Fred > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

