Dear all,

I'm thinking in using OSG (via Delta3D) for a flight simulator but I have one 
"little" problem. How to set up OSG to perform Distributed Rendering? 

Usually we use a commercial tool that provides Distributed Rendering 
functionality, but we would like to move to OSG (because it's better) but I'm 
afraid we won't be able to have multiple channels using several pc. An example 
would be 3 Image Generator to render 180º horizontal FOV, 60º each, 
synchronized.
Could I just have 3 OSG applications in 3 different machines having a camera 
attitude offset?  
Can someone provide me some insight on this issue, and possible solutions?
I would really love to use OSG in this project.

Thank you for your kind attention.

Regards,

Raul

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http://forum.openscenegraph.org/viewtopic.php?p=18473#18473





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