Hi Raul, have you tried osgcluster's example,for example: for the master: osgcluster.exe -m cow.osg
for the slaves: osgclusterd.exe -s -o 15 cow.osg osgclusterd.exe -s -o 0 cow.osg osgclusterd.exe -s -o -15 cow.osg Best regards, Jagovic > > Dear all, > > I'm thinking in using OSG (via Delta3D) for a flight simulator but I have one > "little" problem. How to set up OSG to perform Distributed Rendering? > > Usually we use a commercial tool that provides Distributed Rendering > functionality, but we would like to move to OSG (because it's better) but I'm > afraid we won't be able to have multiple channels using several pc. An > example would be 3 Image Generator to render 180º horizontal FOV, 60º each, > synchronized. > Could I just have 3 OSG applications in 3 different machines having a camera > attitude offset? > Can someone provide me some insight on this issue, and possible solutions? > I would really love to use OSG in this project. > > Thank you for your kind attention. > > Regards, > > Raul > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

