Hi Raul,
have you tried osgcluster's example,for example:

for the master:
osgcluster.exe -m   cow.osg

for the slaves:
osgclusterd.exe  -s  -o 15 cow.osg
osgclusterd.exe  -s -o 0  cow.osg
osgclusterd.exe  -s  -o -15 cow.osg

Best regards,
Jagovic
>
> Dear all,
>
> I'm thinking in using OSG (via Delta3D) for a flight simulator but I have one 
> "little" problem. How to set up OSG to perform Distributed Rendering?
>
> Usually we use a commercial tool that provides Distributed Rendering 
> functionality, but we would like to move to OSG (because it's better) but I'm 
> afraid we won't be able to have multiple channels using several pc. An 
> example would be 3 Image Generator to render 180º horizontal FOV, 60º each, 
> synchronized.
> Could I just have 3 OSG applications in 3 different machines having a camera 
> attitude offset?
> Can someone provide me some insight on this issue, and possible solutions?
> I would really love to use OSG in this project.
>
> Thank you for your kind attention.
>
> Regards,
>
> Raul
>
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