Jeremy here. I haven't posted or even received posts in about 10 months,
so I've been out of touch. For those of you who don't know, I was (at
one point) a moderately active participant in the OSG
development/submission process.

About a year ago I mentioned that I was diagnosed with Leukemia (which
sucks because it's not something you ever expect at 28) and that I
wouldn't have much time for coding. For the most part, that was--and
remains--true, and as my condition has gotten worse my ability to
function from day to day has definitely diminished.

HOWEVER...

I will be undergoing a bone marrow transplant here in the next 3 weeks,
which will require I basically go into seclusion for 6 months to a year.
I'll have LOTS and LOTS of time just sitting around, and I can't think
of anything more I'd rather do while recovering than keep my mind busy
getting back into hacking. :)

I know that osgWidget has been around for a while now, but I'm not
entirely sure people are actually using it yet. I'd like to try and come
back and start hacking at this again, so I'm what I'm looking for are
any comments people might have or complaints that may have surfaced
while I was away.

I have lots of good ideas, but I will basically be rewriting and
SUBSTANTIALLY simplifying osgWidget to be a bare minimum and flexible
NodeKit for doing the basic UI stuff (supporting 3D). Then, I'll add
another layer on top (which will not be in C++, but instead in Lua) that
will do most of what osgWidget currently does, since no one really wants
to write UI code in C++ anymore. It's really, really dated and Lua is so
small, sandboxed, and efficient there's truly no excuse not to use
it. :)

Anyway, I'm glad to have some of my motivation back. :) With the
transplant happening soon and a fairly decent chance of it being
successful, there is much to be optimistic about!

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