Jeremy here. I haven't posted or even received posts in about 10 months, so I've been out of touch. For those of you who don't know, I was (at one point) a moderately active participant in the OSG development/submission process.
About a year ago I mentioned that I was diagnosed with Leukemia (which sucks because it's not something you ever expect at 28) and that I wouldn't have much time for coding. For the most part, that was--and remains--true, and as my condition has gotten worse my ability to function from day to day has definitely diminished. HOWEVER... I will be undergoing a bone marrow transplant here in the next 3 weeks, which will require I basically go into seclusion for 6 months to a year. I'll have LOTS and LOTS of time just sitting around, and I can't think of anything more I'd rather do while recovering than keep my mind busy getting back into hacking. :) I know that osgWidget has been around for a while now, but I'm not entirely sure people are actually using it yet. I'd like to try and come back and start hacking at this again, so I'm what I'm looking for are any comments people might have or complaints that may have surfaced while I was away. I have lots of good ideas, but I will basically be rewriting and SUBSTANTIALLY simplifying osgWidget to be a bare minimum and flexible NodeKit for doing the basic UI stuff (supporting 3D). Then, I'll add another layer on top (which will not be in C++, but instead in Lua) that will do most of what osgWidget currently does, since no one really wants to write UI code in C++ anymore. It's really, really dated and Lua is so small, sandboxed, and efficient there's truly no excuse not to use it. :) Anyway, I'm glad to have some of my motivation back. :) With the transplant happening soon and a fairly decent chance of it being successful, there is much to be optimistic about! _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

