Hi Jeremy,
I totally understand where you're coming from here--and indeed, there would have to be SOME low-level interface in C++ to build off of--but the bottom line is, you simply can't (or rather, I can't) build sophisticated, intelligent, and easy-to-use containers and GUI logic in C++ without it becoming unimaginably huge and unwieldy. :(
Well, I think you did a pretty good job up until now. osgWidget, in my estimation, works well and is well-coded. I guess going forward I hope you don't remove anything, at least...
I'll definitely keep what you said in mind though. Perhaps prototyping it in Lua first will make it a lot easier to go back in C++ and do it "right"...
I hope so... J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

