[Newbie warning.]

I searched the knowledge base and the list archives and the examples and
cannot find a way to create one viewport in stereo and another in 2D (with
the same data). I'm probably going about this in the wrong way.

I copied and modified osgviewer.cpp and added code from osgcamera.cpp to
create the two viewports and then tried to change one of the viewports into
HORIZONTAL_SPLIT mode. I get an exception at the point where I am trying to
change the DisplaySettings (at the bottom of the routine included here):

void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
    osg::GraphicsContext::WindowingSystemInterface* wsi =
osg::GraphicsContext::getWindowingSystemInterface();
    if (!wsi)
    {
        osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface
available, cannot create windows."<<std::endl;
        return;
    }

    unsigned int width, height;
    wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0),
width, height);

    osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
osg::GraphicsContext::Traits;
    traits->x = 0;
    traits->y = 0;
    traits->width = width;
    traits->height = height;
    //traits->windowDecoration = true;
    traits->windowDecoration = false;
    traits->doubleBuffer = true;
    traits->sharedContext = 0;

    osg::ref_ptr<osg::GraphicsContext> gc =
osg::GraphicsContext::createGraphicsContext(traits.get());
    if (gc.valid())
    {
        osg::notify(osg::INFO)<<"  GraphicsWindow has been created
successfully."<<std::endl;

        // need to ensure that the window is cleared make sure that the
complete window is set the correct colour
        // rather than just the parts of the window that are under the
camera's viewports
        gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
        gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    }
    else
    {
        osg::notify(osg::NOTICE)<<"  GraphicsWindow has not been created
successfully."<<std::endl;
    }

    //
    //  We want one camera viewport set at the bottom  portion of the
screen.
    //  we want the second camera to fill the upper part of the screen.
    //
    unsigned int numCameras = 2;
    double aspectRatioScale = 1.0;///(double)numCameras;

      //
      //  First camera viewport ... the whole screen.
      //
    {
      osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(gc.get());
        camera->setViewport(new osg::Viewport(0, 0, width, height));
        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
        camera->setDrawBuffer(buffer);
        camera->setReadBuffer(buffer);
        //aspectRatioScale = (double)width/480.0;
      viewer.addSlave(camera.get(), osg::Matrixd(),
osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
    }

      //
      //  Second camera viewport ... stereo l/r placed at the bottom of the
screen.
      //
    {
      osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(gc.get());
        unsigned int x, w, y, h;
        unsigned int basicWidth = 480;
        if(basicWidth > width/2)
        {
            x = 0;
            y = 0;
            w = width;
            h = width/2;
        }
        else
        {
            x = width/2 - basicWidth;
            y = 0;
            w = 2*basicWidth;
            h = basicWidth;
        }
        osg::notify(osg::NOTICE)<<"  stereo viewport (x, y, w, h)  " <<
            x << ", " <<
            y << ", " <<
            w << ", " <<
            h <<
            std::endl;
        camera->setViewport(new osg::Viewport(x, y, w, h));
        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
        camera->setDrawBuffer(buffer);
        camera->setReadBuffer(buffer);
        //aspectRatioScale = (double)width/((double)height - 480.0);
      viewer.addSlave(camera.get(), osg::Matrixd(),
osg::Matrixd::scale(aspectRatioScale,1.0,1.0));

viewer.getDisplaySettings()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);
    }
}

Thanks for any help you can offer.

Regards,
Dave Modl
[email protected]
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