It means that Shapes (cylinder, sphere, cone,...) Cannot be added to a geode. And, it means that if we want to use these sorts of shapes and affected them differents unit texture, we have to build them as a geometry ?
I want to use differents texture units because I have seen that during rendering, osg spend a lot of time in osg::Texture::applyTexImage2D_load and I suppose that for each texture it take the texture from cpu memory to put it in gpu memory. I would like to have the textures in the gpu memory since they won't be modify. May be there is a other way to do this ? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18601#18601 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

