It means  that Shapes (cylinder, sphere, cone,...) Cannot be added to a geode. 
And, it means that if we want to use these sorts of shapes and affected them 
differents unit texture, we have to build them as a geometry ?

I want to use differents texture units because I have seen that during 
rendering, osg spend a lot of time in    osg::Texture::applyTexImage2D_load and 
I suppose that for each texture it take the texture from cpu memory to put it 
in gpu memory.
I would like to have the textures in the gpu memory since they won't be modify.

May be there is a other way to do this ?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18601#18601





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