Yes, I always add shapedrawable to a Geode. But I wanted to know if I could 
directly set a shape in a Geode. But no.


For the problem osg::Texture::applyTexImage2D_load I have found the problem. I 
use a non power of two image. Thaht why it spend so much time in 
osg::Texture::applyTexImage2D_load.
So, I set the texture with setResizeNonPowerOfTwoHint(false) to avoid the 
problem.

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http://forum.openscenegraph.org/viewtopic.php?p=18610#18610





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