Dear Ulrich,
Could you tell me more about how to specify that option? Can I specify
it while using osgviewer.exe or I have to rebuild osgviewer.exe with
the option?
Thanks,
Dat

On Fri, Oct 23, 2009 at 5:02 AM, Ulrich Hertlein <[email protected]> wrote:
> On 23/10/09 10:58 AM, Ulrich Hertlein wrote:
>>
>> On 22/10/09 9:40 PM, tien dat wrote:
>>>
>>> I have a model in obj format and want to load the model into
>>> OpenSceneGraph. When there is no texture, OpenSceneGraph can load the
>>> model fine. But when I use the model with texture, OpenSceneGraph
>>> allocates a huge amount of memory and crashes. I think it's a runtime
>>> bug and would like to know how to fix it. Please find some pictures
>>
>> Not really a bug, I'd say you're running out of memory.
>>
>> - try to reduce the image sizes.
>> - a lot of materials reference the same image. I don't think the obj
>> loader caches this which means you're loading that image over and over
>> again. Use osgDB::Options to specify caching of images.
>
> Oh, and you seem to have pretty much one material per drawable.  This will
> absolutely kill your performance.  Have a look at the .mtl file, you'll
> notice that there are heaps of materials that have identical properties.
>
> /ulrich
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