Dear all,
I have a model in obj format and want to load the model into
OpenSceneGraph. When there is no texture, OpenSceneGraph can load the
model fine. But when I use the model with texture, OpenSceneGraph
allocates a huge amount of memory and crashes. I think it's a runtime
bug and would like to know how to fix it. Please find some pictures
about the error in the following webpage:
http://cs.uiowa.edu/~tinguyen/osgbug.html
You can find the model in the above page as well, if you want to
reproduce the error.
Thanks,
Dat
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