Robert Osfield wrote:
The door will also be open to adding OpenGL ES 1.1 support shortly after, and OpenGL 3.x support should not be too difficult either. These are areas where the community could particularly help out on as I don't yet have any experience with working on these OpenGL targets. If your interested in helping out with ES 1.1 and GL 3.x support then it's time to start reviewing the new code changes I've been checking in, and asking any questions that you feel need answered to help progress your efforts.
Working on GL3 as of today. I have a few days available to start the investigation, and if things go well, I can table other work to keep plugging at GL3.
I'll post questions if they come up. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org