Hi, I found a fix to remove the ambiguous call. I will commit when checked everything is correct.
Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Thu, 2009-10-29 at 10:17 -0400, Jean-Sébastien Guay wrote: > Hi Paul, > > > I'd recommend we not use this code style in OSG, if we can avoid it. It > > makes the code harder to understand. Can the class that derives from > > NodeCallback use the "has a" pattern instead? > > Only Cedric can answer that and perhaps refactor the code so that it > doesn't use virtual inheritance. > > Unless Robert makes the call that the code is fine, that he's OK with > keeping it like that, and that he wants to disable the VC++ warning > instead. Which is a perfectly fine option as long as all the pros and > cons are weighed. > > Robert? Cedric? Any chance you can join this discussion? > > J-S
signature.asc
Description: This is a digitally signed message part
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

