Hi Folks, I am using PerPixel lighting on my some model which has created with Blender. My model has lots of textures on it. And my question is, do I have to send all textures in uniform variable to shader? That makes all think to complex, doesn't that? I have try to send only one texture to shader and saw that it can texture all of texture on my model instead of only send one.
Then I realize that declared "uniform sampler2 sampleTexture" definition doesn't hold the related texture file. It only hold texture unit, I mean 0,1 or 7. My question is what is the standart shadering operation when we have canned model? Should we send texture's to shader or what else? And sending texture is meaningless, because if we have ive or another texture integrated model what should we do this time? We haven't related texture separately? This time what should we send? Thanks in advance. Regards. Ümit Uzun
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

