Hi Ümit,
How can I reach related pixel's texture value in fragment shader if I doesn't use sampler2D?
I don't understand why you would *not* use sampler2D? You always need a sampler to sample the texture in a shader.
But if I doesn't define my sampler2D to related texture how can I access?
You just need to create a uniform and set it correctly. Then you'll have a sampler. See my other message.
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

