Hi Maxim,
More over, textures on objects are good now, but textures on osgText still have the same problems. On Widget destruction (in QT) and it's recreation there are filled sqares insted of text (osgText)...
I've seen this before on osgText, and the solution for me was to explicitly call releaseGLObjects() on the nodes that contain osgText objects. You can also try to call it on your scene root. This ensures that no stale OpenGL objects relating to the old graphics context exist, and will force the OSG objects to create new OpenGL objects for the new context on the first frame.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

