Thank you! )

2009/10/30 Jean-Sébastien Guay <[email protected]>

> Hi Maxim,
>
>
>  More over, textures on objects are good now, but textures on osgText
>> still have the same problems. On Widget destruction (in QT) and it's
>> recreation there are filled sqares insted of text (osgText)...
>>
>
> I've seen this before on osgText, and the solution for me was to explicitly
> call releaseGLObjects() on the nodes that contain osgText objects. You can
> also try to call it on your scene root. This ensures that no stale OpenGL
> objects relating to the old graphics context exist, and will force the OSG
> objects to create new OpenGL objects for the new context on the first frame.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
>
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>



-- 
Maxim Gammer
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