Thank you! ) 2009/10/30 Jean-Sébastien Guay <[email protected]>
> Hi Maxim, > > > More over, textures on objects are good now, but textures on osgText >> still have the same problems. On Widget destruction (in QT) and it's >> recreation there are filled sqares insted of text (osgText)... >> > > I've seen this before on osgText, and the solution for me was to explicitly > call releaseGLObjects() on the nodes that contain osgText objects. You can > also try to call it on your scene root. This ensures that no stale OpenGL > objects relating to the old graphics context exist, and will force the OSG > objects to create new OpenGL objects for the new context on the first frame. > > Hope this helps, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer
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