Hi all,
I have a transparency issue on a very simple sceneGraph and I do not
understand how that problem can be there.
I set all the mode in the stateSet to make the group transparent... but
no way !
The node file is in attached file.
Any suggestion would be very appreciated :-)
Thanks.
Regards
Vincent
__________ Information from ESET NOD32 Antivirus, version of virus signature
database 4565 (20091102) __________
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
MatrixTransform {
UniqueID MatrixTransform_0
name "FOV_SST"
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
UniqueID StateSet_1
rendering_hint TRANSPARENT_BIN
renderBinMode USE
binNumber 10
binName DepthSortedBin
GL_BLEND OVERRIDE|ON
Material {
UniqueID Material_2
ColorMode AMBIENT_AND_DIFFUSE
ambientColor 0.2 0.2 0.2 0.1
diffuseColor 0.8 0.8 0.8 0.1
specularColor 0 0 0 0.1
emissionColor 0 0 0 0.1
shininess 0
}
}
referenceFrame RELATIVE
Matrix {
0.372899 0.927809 0.0108007 0
0.927868 -0.372907 -0.00130011 0
0.00282142 0.0105065 -0.999941 0
102.289 138.043 210.755 1
}
num_children 1
Geode {
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
Geometry {
UniqueID Geometry_3
DataVariance STATIC
useDisplayList TRUE
useVertexBufferObjects FALSE
PrimitiveSets 1
{
DrawElementsUInt TRIANGLES 18
{
0 1 2 2 3 0 1 3 2 1
4 3 4 0 3 1 0 4
}
}
VertexArray Vec3Array 5
{
362.363 113.343 382.459
1023.24 -577.024 738.365
1055.02 -624.149 510.398
786.445 -805.254 510.398
754.667 -758.128 738.365
}
NormalBinding PER_VERTEX
NormalArray Vec3Array 5
{
-0.224762 0.112612 0.329231
0.196082 -0.0700814 0.553608
0.471927 -0.258449 -0.136682
-0.240278 -0.526486 -0.0526055
-0.189486 -0.160404 0.518533
}
ColorBinding PER_VERTEX
ColorArray Vec4Array 5
{
0.823529 0.823529 1 1
0.823529 0.823529 1 1
0.823529 0.823529 1 1
0.823529 0.823529 1 1
0.823529 0.823529 1 1
}
}
}
}
__________ Information from ESET NOD32 Antivirus, version of virus signature
database 4565 (20091102) __________
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
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