Hi Kim: 

No, I am not. 

But the model was under a pisitionAttitudeNode, and I just make the model -1 
meter down. Does it matter? 

When go near the model, the reflection will be more and more cmoplete and looks 
like many triangle reflections combined together. 

The picture is as follow link:

http://storage.openlab.net.cn/forums/2009-11-19/1981569/%e5%80%92%e5%bd%b1%e9%97%ae%e9%a2%98.jpg
Cheers, 
MT





Kim Bale wrote:
> Are you using a matrix transform above OceanScene to alter the sea level?
> 
> K.
> 
> 
> 2009/11/19 Tian Ma <>:
> 
> > Hi Kim:
> > 
> > I just give the picture's URL link below:
> > 
> > http://storage.openlab.net.cn/forums/2009-11-19/1981569/%e5%80%92%e5%bd%b1%e9%97%ae%e9%a2%98.jpg
> > 
> > Cheers,
> > MT
> > 
> > 
> > 
> > Kim Bale wrote:
> > 
> > > There's no attachment at all now :(
> > > 
> > > K.
> > > 
> > > 
> > > 2009/11/19 Tian Ma <>:
> > > 
> > > 
> > > > Hi Kim,
> > > > 
> > > > I have amended the attachment problem. Can you see the picture clearly 
> > > > now?
> > > > 
> > > > Cheers,
> > > > MT
> > > > 
> > > > 
> > > > Kim Bale wrote:
> > > > 
> > > > 
> > > > > Hi Tian,
> > > > > 
> > > > > I can't really see what's wrong from the attached picture, it kind of
> > > > > looks like a dirty blue splodge...
> > > > > 
> > > > > K.
> > > > > 
> > > > > 
> > > > > 2009/11/19 Tian Ma <>:
> > > > > 
> > > > > 
> > > > > 
> > > > > > Hi Kim,
> > > > > > 
> > > > > > When add my own island model to the oceanscene and of cource 
> > > > > > nodemask and shaders have been set to the model, I found that the 
> > > > > > reflection of the model on the ocean surface is not complete.
> > > > > > 
> > > > > > Will you please tell me what caused this problem? And coule the 
> > > > > > problem be solved?
> > > > > > 
> > > > > > Thank you!
> > > > > > 
> > > > > > Cheers,
> > > > > > Tian[/img]
> > > > > > 
> > > > > > ------------------
> > > > > > Read this topic online here:
> > > > > > http://forum.openscenegraph.org/viewtopic.php?p=19879#19879
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
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