HI We work with 100's Millions of Points in our OSG base applications, along with large amount of imagery (Giga & terra bytes), elevation and feature data in one scene
We do have to manage them through various LOD, Memory and paging techniques we have etc Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Angus Lau Sent: Monday, November 02, 2009 6:03 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How should I organize the scene graph to handle 2million points and lines? Hi, Thank you for your suggestions! I think the scribe effect is probably what I want for selection. You mentioned something about unreferencing data on the CPU side once it is uploaded. I am quite interested in this. Could you please give me more details? Honestly speaking, the 2 million points and lines are probably not the largest dataset I will encounter. During the last few days, I discovered that my viewer probably has an acceptable performance, but the large amount of memory that it uses is probably the main issue I need to deal with. If there are some ways that can reduce the size of the scene graph or cache inactive part of the scene graph on disk, I would like to give them a try. Thank you! Cheers, Angus ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19076#19076 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org