Hi Don, My guess this is a minification mipmapping issue on the texture atlas where the neighbouring glyph images are bleeding into the character you want to render. Choosing a font resolution nearer to your screen resolution will probably help.
Robert. On Fri, Nov 6, 2009 at 7:10 PM, Don Leich <[email protected]> wrote: > Hi all, > > For a while now I've noticed that some of my osgText at times may exhibit > unwanted artifacts, similar to TV ghost images. These artifacts are > affected > by the text size, resolution, and perhaps other factors. > > Digging in a bit more I found that the osgtext demo shows this > problem -- look at the lower, right most "t". This partial snap shot was > taken when osgtext ran at a window size of 800 x 600 on a Quadro FX 4000. > The second snap is from my development where the artifacts are a little more > prominent. > > Does anyone know how to avoid these ghosts? > > -Don Leich > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

