On Sat, Nov 7, 2009 at 10:46 AM, Robert Osfield
<[email protected]> wrote:
> Hi Don,
>
> My guess this is a minification mipmapping issue on the texture atlas
> where the neighbouring glyph images are bleeding into the character
> you want to render.   Choosing a font resolution nearer to your screen
> resolution will probably help.

Forgot to mention, you could also try increasing the margin between glyphs.

Robert.
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