On Sat, Nov 7, 2009 at 10:46 AM, Robert Osfield <[email protected]> wrote: > Hi Don, > > My guess this is a minification mipmapping issue on the texture atlas > where the neighbouring glyph images are bleeding into the character > you want to render. Choosing a font resolution nearer to your screen > resolution will probably help.
Forgot to mention, you could also try increasing the margin between glyphs. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

